LPS Loudness Penalty Simulator

Visualize how LUFS and loudness normalization
affect your music.

Analyze and simulate loudness reduction on Spotify and YouTube. A freeware tool built to improve the precision of production, mixing, and mastering in the streaming era.

Key Features of Loudness Penalty Simulator

Drag & Drop

A simple and intuitive workflow—just drop in your audio files. Supports batch LUFS measurement for multiple tracks.

HTML + CSV Report Export

Export measured loudness values as a sortable HTML report, ideal for review and comparison. Analysis results can also be exported as CSV.

Normalized Audio Simulation

Generate audio rendered at the reduced playback level so you can hear the difference for yourself.

Supported Formats

WAV AIFF FLAC MP3 M4A

How to Use

Basic usage and first-launch instructions

STEP 01

First Launch Instructions

On the first launch, macOS security settings may prevent the app from opening with a double-click.

Right-click the app → select “Open” to launch it.

* When the app launches, an “LPS_output” folder will automatically be created on your desktop, and the analysis results will be saved there.

STEP 02

Select Analysis Settings

Select the target LUFS level for the simulation.

If you do not need the normalized audio export, uncheck “Normalize Audio”.

* Output files: HTML report / WAV / CSV

STEP 03

Drag & Drop

Drop your audio files into the analysis area. Batch analysis for multiple files is also supported.

Supported: WAV / AIFF / FLAC / MP3 / M4A

All analysis is completed locally on your machine.
STEP 04

Check the Report

Once the analysis is complete, your default browser will open automatically and display the results report.

The report is saved inside the LPS_output folder by date and time, so there is no need to save it manually.

Screenshots

Loudness Penalty Simulator - Analysis Report
HTML Report
App Interface
Drag and Drop
Output Directory
Output Folder

Download

All analysis runs locally on your machine. Your audio files are never uploaded to external servers.

Intel Version

  • • macOS 10.13 or later
  • • Intel-based Mac

Apple Silicon Version

  • • macOS 11 or later
  • • Mac with M1 / M2 / M3 chip

Windows version currently in development

FAQ

Q. What is loudness normalization?

It is a system used by streaming platforms to reduce volume differences between tracks. Louder tracks are automatically turned down, while quieter tracks may be turned up depending on the platform. This tool visualizes how much your audio may be reduced during playback.

Q. How much is audio reduced on streaming platforms?

Streaming services such as Spotify and YouTube adjust playback volume through loudness normalization. For example, Spotify playback is typically normalized around -14 LUFS, so a track mastered at -9 LUFS may be reduced by about 5 dB, while a track at -11 LUFS may be reduced by about 3 dB. This tool analyzes that playback reduction and lets you hear how much the volume changes.

Q. What LUFS level does Spotify recommend?

Spotify is commonly associated with a reference value of around -14 LUFS, but this is a normalization reference, not a mandatory mastering target. Depending on the genre and the intended dynamics of the music, it is still common to finish a master at louder levels such as -9 LUFS.

Q. Should I master my track to -14 LUFS?

Not necessarily. Suitable LUFS levels vary depending on the genre and musical context. What matters most is whether the impact and dynamics of your music still hold up after normalization reduces the playback level. Use the simulation feature in this tool to check how it sounds after the level is turned down.

Q. How is LUFS measured?

LUFS is calculated based on the EBU R128 loudness standard. Rather than simply measuring peak level, it is designed to reflect perceived loudness more closely by taking the following factors into account.

  • Frequency weighting based on human hearing
  • Time-based averaging
  • Overall loudness across the entire track

Because of this, Integrated LUFS is widely used as a reference in streaming environments instead of simple peak level measurements such as dBFS. Loudness Penalty Simulator uses this LUFS analysis to simulate how much your playback level may change on streaming services.

Q. Can this tool be used professionally?

As a mastering engineer, I use several professional loudness analysis tools in real-world work. Compared with those tools, the measurement difference of this app was typically around 0.01 to 0.1 LUFS and around 0.1 to 0.2 in LRA. For checking loudness in production and understanding normalization behavior, I consider this level of accuracy practical and reliable enough for real use.

Q. Can I report bugs or request features?

Absolutely. Bug reports and improvement ideas are always welcome. That said, my main job is studio engineering, so development happens in my spare time. I may not be able to respond immediately, but I will continue improving the tool whenever possible.

Background & Story

As an engineer working with many artists, I often come across misunderstandings about loudness normalization.

“Should everything be mastered to -14 LUFS?”
“Does loudness no longer matter?”

These ideas come up a lot, but in real-world production, understanding loudness and playback environments is what truly matters.

That is why I created Loudness Penalty Simulator as a free tool that anyone can try with ease.

Read more Close

On streaming platforms, playback volume is automatically adjusted through loudness normalization.
The idea is simple:

  • Tracks with higher LUFS → playback volume is reduced
  • Tracks with lower LUFS → playback may be increased if needed

That is how it works.

Because of this, the real point is not matching a number, but how your music sounds after normalization. The old CD-era approach of crushing a mix with heavy limiting just to chase loudness no longer gives the same advantage in streaming environments. But that does not mean loudness itself has become irrelevant.

In modern production, the actual quality of the music—arrangement, recording, mixing, and dynamics—connects directly to how powerful it feels.

Loudness Penalty Simulator is a tool designed to help you experience that streaming environment with real audio. It does more than analyze LUFS: by simulating the post-normalization sound, it lets you check those playback changes in a direct and intuitive way.

Loudness can be hard to grasp through numbers alone. Hearing the difference for yourself often makes the concept much clearer.

Support the Project

This tool is developed and maintained by an independent engineer. If it has helped your music production work, I would truly appreciate your support to help keep development going.

Support via PayPal

* Opens the PayPal.me link

[Nori / Studio dubreel]

Rec & Mix & Mastering Engineer